Cuban programmers have unveiled a new 3D video game that puts a distinctly revolutionary twist on gaming, letting players recreate decisive clashes from the 1959 uprising in which many of their grandparents fought.
Fight your way through swamps shoulder-to-shoulder with bearded guerrillas clad in the olive green of Fidel Castro and Ernesto “Che” Guevara. Your mission: topple 1950s Cuban dictator Fulgencio Batista. Out to foil you are Batista soldiers and police who pop out from behind trees and fire from trucks and farmhouses. You pick them off with a vintage Colt .45 or Springfield rifle. If you’re hit three times, it’s revolution over.
“The player identifies with the history of Cuba,” said Haylin Corujo, head of video game studies for Cuba’s Youth Computing Club and leader of the team of developers who created Gesta Final – roughly translated as “Final Heroic Deed”. “You can be a participant in the battles that were fought in the war from ‘56 to ‘59.”
NYC is self-confident to the point of being brash. Philly is self-flagellatingly introspective to the point of masochism. You know I fight hard against it, but the refusal to acknowledge the good in what we’re doing and the need to dwell on the bad is deeply ingrained in the culture here. We want to be better than we are, and we’re very hard on ourselves for not being as good as we can be. It’s an odd combination of idealism and self-loathing for not meeting the ideal. Oddly, it’s why people from Boston (Ben Franklin) and New York (Ed Rendell) can do so well when they get here, because they believe in themselves, whereas we produce people like John Dickinson, David Rittenhouse, Caspar Wister, and Presper Eckert, people who refuse to toot their own horns even though they’re right in the thick of what’s going on internationally and who thus aren’t as recognized by later historians, because of their lack of self-promotion.
In NYC you flaunt it even if you don’t have it. In Philly you don’t flaunt it even if you do have it."
- (via phildeznuts)